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Short browser games that turn each topic's ideas into things you operate instead of read: something breaks, you diagnose it, you fix it. They run entirely in your browser, with no server and nothing to install.

Every chaos event in a game links to the note that explains it, so a loss is a pointer to the right section. Every game is also checked in CI: its scenarios must reference real note sections, and a scripted winning run must actually win.

Game Topic Status
Chaos Monkey Cluster Kubernetes Playable: 3 levels, 9 failure types, a kubectl prompt
Layer Cake Docker Playable: 6 levels, a layer-cache simulator, docker build-style logs, Compose wiring
Drift Detective Terraform Playable: 4 levels, a plan/apply/state simulator, a terraform prompt, modules and moved blocks
Pipeline Panic CI/CD Playable: 4 levels, workflow cards with a live YAML preview, then Deploy Day with rolling, blue-green and canary releases
Skill Issue Agent Skills Playable: 3 levels, a context-window and trigger simulator, the check_skill.py lint gate
Patch Bay MCP Playable: 3 levels, a claude mcp simulator, a JSON-RPC wire log
Quiet Hours Observability Playable: 3 levels, PromQL rule blocks, a week-long replay, a night on call
Merge Conflict Rush GitHub / Git Playable: 3 levels, a commit graph, a git and gh prompt
Index Fund Database / SQL Playable: 3 levels, a query planner with EXPLAIN, a migration pipeline
Night Shift Linux / Shell Playable: 3 levels, a simulated server, a shell you type real commands into
Replica Rescue (demo) Kubernetes basics Playable; exists to prove the shell

Every topic has a game. Follow the epic on GitHub for what comes next.

Building one yourself? See "Adding a game" in CONTRIBUTING.md.